

Brian Bennett
Game Programmer
About Me
Hi, I am Brian Bennett, an accomplished full stack engineer. I have worked for multiple seasons on Madden Mobile. I have delivered 6 titles and multiple releases. Some areas I worked in are particle systems, payment methods across multiple mobile platforms, content creation systems, gameplay systems, server backend, data base management, load testing, front end client functionality and UI. I am looking for new opportunities to flex and expand my skills as an engineer and to deliver great games and features to teams and players.
Games that have inspired me:
Witcher 3 The Wild Hunt
Elder Scrolls 5 Skyrim
The Last of Us
That Dragon Cancer
Destiny
Dragon Age Origins
Civilization 6
Starcraft
Warcraft
Other Interest: Football, Choir singing, Movies, Fantasy lore, History
Favorite Quote:
"A dream doesn't become reality through magic; it takes sweat, determination and hard work."
Colin Powell

FIEA (UCF)MS in Interactive Entertainment (Programming Track) : Aug 2015 - Dec 2016 (Expected)The Florida Interactive Entertainment Academy (FIEA) is a graduate school at the University of Central Florida located in Orlando, Florida, USA.FIEA is a graduate video game development school offering an accredited master's degree in interactive entertainment. Areas of study include game design, art, programming and production.FIEA has been ranked 2nd among the top graduate schools for video game design by The Princeton Review.
Computer Engineering : 2012 - 2014 The University of South Florida, Tampa, Fl. Computer Engineering is a 4-year undergraduate course offered by the institute. Computer Engineeringdegree. The programm equips students with comprehensive skills on computer software and software engineering techniques, both at the conceptual and application levels.
Resume
CV
Education
Languages C, C++, C#, Java, Python, ActionScript 3.0, Haxe, MySql
IDEs Visual Studio, Visual Studio Code, Eclipse, NetBeans, Flash Develop
Game Engines Unity 3D, Unreal Engine 4, Ignite, Frostbite
Version Control Perforce
Web JavaScript, WPF
Others Oculus SDK (Unity3D), Box2D, HTML5 Canvas, OpenCV, Adobe Flash, Adobe Photoshop, JIRA, Adobe After Effects, WPF, Redis
Software Engineer 3 December 2023 – Present
Electronic Arts (407) 386-4000
Supervisor: Clinton McChesny
Software Engineer 2 December 2019 -December 2023
Electronic Arts (407) 386-4000
Supervisor: Steve Julson
Software Engineer 1 January 2017 – December 2019
Electronic Arts (407) 386-4000
Supervisor: Steve Julson
Software Development Intern May 2013 – August 2013
Jabil Circuit (727) 577-9749
Supervisor: Tim McMahon
Technical Specialist 2007 - 2015
South Tampa Fellowship 813-251-1515
Supervisor: Justin Chapman
Undergraduate Researcher Fall 2013 - Summer 2014
University of South Florida 813-974-3780
Supervisor: Dr. Dimitry Goldgof